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Castle Ravenloft

Castle Ravenloft

[WOC 20779]

The master of Ravenloft is having guests for dinner – and you are invited!

Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.


Axis & Allies Europe 1940

Axis & Allies Europe 1940

[WOC 25524]

With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. In Axis & Allies: Europe 1940, France appears for the first time in Axis & Allies as a new, playable ally, while Italy serves as a second Axis power along with Germany. Plus, two new combat units that debuted in Axis & Allies [Pacific 1940, Tactical Bombers and Mechanized Infantry] will resurface.
Dungeons & Dragons -- 4th Edition: Marauders of the Dune Sea

Dungeons & Dragons -- 4th Edition: Marauders of the Dune Sea

[WOC 25389]

A D&D adventure set in the world of Athas or your own campaign world.

Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak's fall as the beginning of Tyr's end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city's Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city.

This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.


Dungeons & Dragons—4th Edition: Dark Sun Creature Catalog

Dungeons & Dragons—4th Edition: Dark Sun Creature Catalog

[WOC 25388]

Monsters and other threats from the world of Athas.

This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your "homebrew" D&D campaign.


Dungeons & Dragons—4th Edition: Dark Sun Campaign Setting Hardcover

Dungeons & Dragons—4th Edition: Dark Sun Campaign Setting Hardcover

[WOC 25387]

Explore a savage, wondrous world.

Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands or plunder it for your own D&D campaign!

The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.


Dungeons & Dragons—4th Edition: Psionic Power Hardcover

Dungeons & Dragons—4th Edition: Psionic Power Hardcover

[WOC 21094]

New options for ardents, battleminds, monks, and psions.

Hot on the heels of the Player's Handbook 3 core rulebook comes Psionic Power , a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.


Elminster Must Die!

Elminster Must Die!

[WOC 2502372]

 

Elminster Must Die
The Sage of Shadowdale, Book I
Ed Greenwood

"With memorable characters and unforgettable settings, Ed Greenwood will take you on an adventure you will not soon forget." 
—Kacy Lewis, BlogCritics, on The Annotated Elminster

Elminster Must Die is the debut 4th Edition appearance of one of the Forgotten Realms world’s most iconic characters, written by the creator of the original Forgotten Realms campaign setting. An instant classic, and a must-read for every Realms fan.

When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate.

To make matters worse, Elminster has needs—feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane—but their increasingly risky collection leads his enemies right to him.

ED GREENWOOD is the creator of the Forgotten Realms campaign setting and many of its best-known characters, including Elminster, Larloch, Manshoon, and Szass Tam. Driven by the lifelong urge to get to know fascinating characters better and find out "what happened next?" to them, he pens tales of their further exploits whenever he gets the chance—and this particular story is one he’s wanted to write for a long time. His most recent Forgotten Realms novel for Wizards of the Coast is The Sword Never Sleeps, the final book in the Knights of Myth Drannor trilogy. Elminster Must Die! begins a new series about the famous—or infamous—Sage of Shadowdale.

 


Vor Rukoth D&D 4E

Vor Rukoth D&D 4E

[WOC 19740]

Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map.
Orcs of Stonefang Pass D&D 4E HS2

Orcs of Stonefang Pass D&D 4E HS2

[WOC 25125]

Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. WhoÕs up for the challenge? This standalone D&D adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign.
Tomb of Horrors D&D 4E

Tomb of Horrors D&D 4E

[WOC 25385]

The deadliest dungeon in the D&D world returns! For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself!
Demonomicon D&D 4E

Demonomicon D&D 4E

[WOC 25386]

Unleash the hordes of the Abyss! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths.
D&D 4e Monster Manual 3

D&D 4e Monster Manual 3

[WOC 25384PR]

This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!

Will not ship until [6-15-2010]


D&D 4e Player

D&D 4e Player's Handbook Races: Tieflings

[WOC 25383PR]

This expansion of the Player’s Handbook core rulebook explores the infernal secrets of the tieflings. It presents D&D players with exciting new options for their tiefling characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your tiefling character’s background and personality.

Will not ship until [6-15-2010]


D&D 4e Dungeon Tiles: Desert of Athas

D&D 4e Dungeon Tiles: Desert of Athas

[WOC 25152PR]

Designed for use with the Dark Sun Campaign Setting and the Marauders of the Dune Sea adventure, this D&D Roleplaying Game accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock that allow Dungeon Masters to create desert oases, sandstone vaults, and other dungeon and wilderness fixtures.

Will not ship until [6-15-2010]


D&D 4e Dungeon Tiles: Desert of Athas

D&D 4e Dungeon Tiles: Desert of Athas

[WOC 25152PR]

Designed for use with the Dark Sun Campaign Setting and the Marauders of the Dune Sea adventure, this D&D Roleplaying Game accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock that allow Dungeon Masters to create desert oases, sandstone vaults, and other dungeon and wilderness fixtures.

Will not ship until [6-15-2010]


The Captive Flame PB

The Captive Flame PB

[WOC 25153]

This Product will not ship until May-04-2010

Take flight with the Brotherhood of the Griffin – Richard Lee Byers’s most celebrated characters.

The Captive Flame features the return of popular character Aoth and his mercenary band, the Brotherhood of the Griffin, introduced in Richard Lee Byers’s trilogy The Haunted Lands. Deluxe, trade paperback packaging and Byers’s signature twisted plots make this a must-have for all true Forgotten Realms fans.

Aoth and his band of mercenaries, the Brotherhood of the Griffin, are hired to put a stop to a disturbing series of ritualistic killings. While they manage to defeat the perpetrators, Aoth can’t seem to shake the feeling that there’s more to these mysterious murders than meets the eye. Still, he resists the urge to investigate. After all, it’s just business. Until an assassin’s knife almost finds a home between his shoulder blades, and Aoth finds himself tangled in a lethal web of intrigue.


D&D Three-Dragon Ante Emperors Gambi

D&D Three-Dragon Ante Emperors Gambi

[WOC 25354]

This fun card game updates the popular Three-Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2–6 players, Three-Dragon Ante: Emperor's Gambit showcases dragons and iconic character archetypes from the D&D world. Easy to learn and play, this game is great for everyone, from dedicated D&D gamers to poker fans to casual card players. D&D characters can also play Three-Dragon Ante: Emperor's Gambit within the context of any D&D campaign.

In addition to the added cards and rules, this game also contains complete rules for the original Three-Dragon Ante card game.


Guillotine

Guillotine

[WOC 21888]

The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting,' which is what makes the game interesting. After three days worth of chopping, the highest total carries the day.
D&D 4e The Plane Above

D&D 4e The Plane Above

[WOC 25126]

Climb aboard an astral skiff and set sail for adventure!

On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly plane in greater detail. From the cavernous layers of Nine Hells to the dark dungeons of Tytherion, adventure awaits in every astral dominion and on the vast, uncharted sea that stretches between them.

This game supplement describes the Astral Sea and key locations throughout the plane. It also presents a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Astral Sea a featured setting in their campaigns.


Star Wars RPG: The Unknown Regions

Star Wars RPG: The Unknown Regions

[WOC 25096]


Explore the uncharted reaches of the Star Wars galaxy.

Far from the cityscape of Coruscant, beyond the fringe planets of the Outer Rim, lies a vast region of space called the Unknown Regions. The Unknown Regions are mysterious and uncharted. They are home to strange aliens, violent slavers, and the forgotten remnants of ancient civilizations that have lived in isolation for eons.

This sourcebook gives players and Gamemasters everything they need to run and play in campaigns featuring scouts, exploration, and adventure in the uncharted reaches of the Star Wars galaxy. The Unknown Regions allows Gamemasters to take their existing campaigns in bold new directions, or this book can be used to jumpstart a new campaign that focuses on exploring the unknown.


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